using Engine;
using Engine.Graphics;
using Game;

namespace SCIENEW {
    public class SteelWheelItem : MeshItem, IMaterialBlock {
        public SteelWheelItem() : base(
            "SteelWheel",
            "Models/Wheel",
            "Wheel",
            ContentManager.Get<Texture2D>("Textures/Iron"),
            MaterialsUtils.GetColor(Materials.Steel),
            Matrix.CreateRotationX(MathUtils.DegToRad(90f)) * Matrix.CreateTranslation(new Vector3(0, 0.4f, 0)) * 2f,
            Matrix.Identity
        ) {
        }

        public Materials GetMaterial() => Materials.Iron;
    }
}